Added: Andre Tsosie - Date: 29.07.2021 18:29 - Views: 29422 - Clicks: 2584
Visit our blog for a full explanation. Our way of saying thanks! Updated Dynamic Lighting Updated Dynamic Lighting now does as much and even more than our legacy system! Play Now. a Game. Marketplace Toggle Dropdown. Malleus Monstrorum by Chaosium Inc. Dune: Adventures in the Imperium by Modiphius Entertainment. Tools Toggle Dropdown. Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters. You assume a different form. When you cast the spell, choose one of the following options, the Effects of which last for the Duration of the spell.
While the spell lasts, you can end one option as an action to gain the benefits of a different one. Aquatic Adaptation: You adapt your body to an aquatic Environmentsprouting gills, and growing alter self game between your fingers. You can breathe Underwater and gain a Swimming speed equal alter self game your walking speed.
Change Appearance: You transform your Appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing Characteristicsif any. You can make yourself appear as a member of another race, though none of your Statistics change. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance.
At any time for the Duration of the spell, you can use your action to change your Appearance in this way again. Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Show Attribute List. Casting Time.Alter self game
email: [email protected] - phone:(845) 658-9524 x 8754